Archive for the ‘Carving’ Category

Figurehead Face Completed

Wednesday, May 30th, 2018
Face carving complete, as good as I can get it.

Face carving complete, as good as I can get it.

I still would like to do some touchup of her headdress.

Figurehead – nose, mouth and front edge of cap

Thursday, April 25th, 2013

News Flash: I have actually done some carving recently on my hurdy-gurdy peghead! The nose and lips are done, and much of the rest of the face is better shaped, except for the eyes. I have also started smoothing her cap. I am pleased with everything so far. I hope the eyes turn out as well. For a comparison to what it looked like previously, go here.

The face is beginning to be worth looking at

The face is beginning to be worth looking at

Figurehead – initial cap carving

Tuesday, November 22nd, 2011

I gave Abigail the week off for Thanksgiving. That way, I can focus on the cap, a safer thing on which to practice my carving. If I mess it up, no one will notice. But if I mess up the face, everyone will notice! This way I can get used to the tools and different techniques. The cap will be a lot of work, and I don’t have to worry about damaging completed facial details with a lot of handling. It is also hard to work on the head with the cap not being trimmed down to size, especially in the back.

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Cap progress, with shavings swept up from the floor and tools used

I was mostly concentrating on the back half of her cap, where it curves around the back of the head to that gathered tail-thing on the back. I stopped there, because I’m not sure yet how to do all those wavy crinkles, and where wood needs to be left to do them.

Figurehead – left cheek

Monday, November 21st, 2011

With the help of Abigail, I got a good start on sculpting the left cheek and jaw. Before they were very angular, but are starting to smooth out and look more realistic.

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I also did some of the shaping of the right side of the cap, not shown.

Abigail to the rescue

Sunday, November 20th, 2011

Okay, even with a number of 2D digital images of the same woman, it is still hard to visualize the 3D shapes. You don’t have a real object that you can move around to where you need to see. I realized I had a perfect model laying around the house that I had picked up a few years ago at a sale for $2 – a “Cameo Girl” Lady Head Vase of Abigail from 1858. This particular praying Abigail is entitled “Amazing Grace.” [I like the way women used to look before blue jeans and t-shirts, and other blah modern clothes.]

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Abigail has volunteered to pose for me and pray for the outcome

The interesting thing about this vase is that the head is about exactly the size of the head I’m trying to create on my hurdy-gurdy!  It might be easier to just figure out a way to attach it to my peghead — ha!

So, I definitely have no excuse as far as a suitable model to give me the best shot at reproducing a decent face.

Gidget, a gurdy girl?

Sunday, November 20th, 2011

As I’ve said, I was excited to find the two antique postcards of the girl in Breton costume shown from the front and side, which I thought would help in carving.

She has one major problem, however – she looks anything but happy. Who wants a sad figurehead on their hurdy-gurdy? Her second, lesser problem is that she isn’t particularly beautiful. Nothing against that, she can’t help it. I’d be more than happy to be able to duplicate her face perfectly – but with more of a smile.

But me being such an amateur carver, I need all the inspiration I can get. I imagine if I aim for a real beauty, I may end up with some one more like on the antique postcards, which would be fine. But if I start out with that, I would likely end up with something not as good. The third issue is that the two old views do not have a lot of detail of the subtle shaping of the face, and there are only these two shots, no in-between ones.

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Sandra Dee - “Gidget”

Could I find a prettier face with various angles to work with, showing more detail? Maybe an actress, as there would be plenty of pictures available online from different angles. I asked a movie buff friend of mine for suggestions, and he said “Sandra Dee.” I really didn’t know who she was, but found out she was known for playing “Gigdet” in the iconic 1959 surfing movie, and other ingénue roles. An ingénue is a young woman who is endearingly innocent and wholesome. The term comes from the French adjective ingénu meaning “ingenuous” or innocent, virtuous, and candid. Well, I thought she  had a very sweet, girl-next-door look, and I guess I wasn’t the only one who thought so. Of course, she would have to wear the costume of the Auray region of Brittany…

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Sandra Dee Photoshopped into costume: “Gidget goes French!”

Will my figurehead look like Sandra Dee? I doubt it. I just hope she comes out passably attractive.

Those things are sharp!

Sunday, November 20th, 2011

I’ve been recently using a couple carving tools I bought, and have already slashed my thumb. I had bought a leather thumb protector, but I had it on the other thumb at the time! I didn’t have the protective fish cleaning glove on. I need to be careful to wear that. Thankfully, the thumb doesn’t hardly hurt, and is healing fine.

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Bandaged thumb, protective gear, and carving knife

The photo shows some work I was doing shaping the shoulders and working on the collar.

Figurehead – basic oval for the face

Wednesday, November 9th, 2011

I’m now cutting inward to the rough oval pencil outline of the face with the chisel. This involves undercutting the edge of the lace cap.

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Right side of face roughly carved out underneath the cap edge

Extra wood was left towards the back for the ear and hair. The long ridges made for the rough profile of the nose and lips were shortened to their proper areas. This is giving more of a 3D look, and hopefully start to look slightly human, too.

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Her other side roughed in

Her right side was done on Tuesday and the left side on Wednesday. Definitely looking more human, now — just like a wooden Indian made with an axe!

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More of a profile view of my hopefully temporary wooden Indian

..

Figurehead – silhouetting the face

Tuesday, November 8th, 2011

Over the weekend I gave a very rough profile to the face: nose, lips, chin. I did this by drawing horizontal lines at the low spots, sawing along them, then chiseling into these slots from both directions.

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Beginning stage of creating silhouette of the facial features

I drew in some lines for the neck and collar, to help solve the 3D collar problem. I also drew in the 1/4″ parallel lines where the peghead sides will be narrowed to match the width of the keychest. La femme’s cap will be wider than the business end of the peghead.

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Besides rough profile of face, large areas of scrap removed from sides

After doing the notches across the face, before totally losing the rest of my reference photo of the face, I chiseled in diagonally on the sides towards the neck, according to the angles of the bottom lines of the cap in the front view, to get rid of a large amount of scrap. The cutting from here on will have to be more true carving and sculpting, and not just waste removal.

I sketched in the oval for the head, and added some very large ears and hair below those, since at this point I am not exactly sure of ear placement and don’t want to remove too much too soon. It will be a challenge from this point on, not having photos in place to serve as accurate cutting guides.

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We've definitely arrived at the end of the straight-cutting phase

You will see there is a thin, flat, original block edge on either side of the head. I hope to keep that intact for as long as possible because it should come in handy when narrowing the sides of the peghead, which I expect to do mostly with the router.

Figurehead – silhouetting back of neck

Tuesday, November 8th, 2011

Last week I sawed and chiseled out the back behind the neck.

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Rough silhouetting of the back of the head

I got a little carried away with the initial shaping of the top edge of the stiff lace collar in the back, not thinking correctly in 3D. I cut out what would be a cross-section view of this shape, including the notch where it stands up, not remembering that the collar has to wrap up over her shoulders towards the front. Cutting that straight notch [or the notch at all, at this stage] was a mistake, because it cuts through where the high part of the collar should wrap around to the front.

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Back of cap will stay flat for now to serve as a base for carving

I will just make the highest point of the collar lower on the shoulders, and so this mistake shouldn’t be a big deal. It doesn’t have to stick up as high as the following example.

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One of many samples I found of the costume's collar from the back